My latest project is HlslDom (GitHub: https://github.com/maxburke/HlslDom). Its creation was driven by my XNA project where I needed a solution to create HLSL shaders as part of a pipeline.
It's written in C# and is designed to integrate into .NET applications. Because the target application is XNA it is mostly designed for DirectX 9-level HLSL, though any and all patches are welcome if DX10+ support is desired :)
No comments:
Post a Comment