Tuesday, December 28, 2010


My latest project is HlslDom (GitHub: https://github.com/maxburke/HlslDom). Its creation was driven by my XNA project where I needed a solution to create HLSL shaders as part of a pipeline.

It's written in C# and is designed to integrate into .NET applications. Because the target application is XNA it is mostly designed for DirectX 9-level HLSL, though any and all patches are welcome if DX10+ support is desired :)

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